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From 7aa51dae5eb2f2123fee9bca23a2ce2f1b1c3f10 Mon Sep 17 00:00:00 2001
From: hasufell <hasufell@gentoo.org>
Date: Thu, 20 Aug 2015 01:10:58 +0200
Subject: [PATCH] Fix multiple abi support

---
 renpy.py        | 128 ++--------------------------------------------------
 renpy/common.py | 137 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 renpy/main.py   |   6 +--
 3 files changed, 144 insertions(+), 127 deletions(-)
 create mode 100644 renpy/common.py

diff --git a/renpy.py b/renpy.py
index 7548cf6..8ec7353 100644
--- a/renpy.py
+++ b/renpy.py
@@ -28,122 +28,9 @@
 import os
 import sys
 import warnings
-
-# Functions to be customized by distributors. ################################
-
-# Given the Ren'Py base directory (usually the directory containing
-# this file), this is expected to return the path to the common directory.
-
-
-def path_to_common(renpy_base):
-    return renpy_base + "/renpy/common"
-
-# Given a directory holding a Ren'Py game, this is expected to return
-# the path to a directory that will hold save files.
-
-
-def path_to_saves(gamedir, save_directory=None):
-    import renpy  # @UnresolvedImport
-
-    if save_directory is None:
-        save_directory = renpy.config.save_directory
-        save_directory = renpy.exports.fsencode(save_directory)
-
-    # Makes sure the permissions are right on the save directory.
-    def test_writable(d):
-        try:
-            fn = os.path.join(d, "test.txt")
-            open(fn, "w").close()
-            open(fn, "r").close()
-            os.unlink(fn)
-            return True
-        except:
-            return False
-
-    # Android.
-    if renpy.android:
-        paths = [
-            os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
-            os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
-            os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
-            ]
-
-        for rv in paths:
-            if os.path.isdir(rv) and test_writable(rv):
-                break
-
-        print("Saving to", rv)
-
-        # We return the last path as the default.
-
-        return rv
-
-    if renpy.ios:
-        from pyobjus import autoclass
-        from pyobjus.objc_py_types import enum
-
-        NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
-        NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
-
-        NSFileManager = autoclass('NSFileManager')
-        manager = NSFileManager.defaultManager()
-        url = manager.URLsForDirectory_inDomains_(
-            NSSearchPathDirectory.NSDocumentDirectory,
-            NSSearchPathDomainMask.NSUserDomainMask,
-            ).lastObject()
-
-        # url.path seems to change type based on iOS version, for some reason.
-        try:
-            rv = url.path().UTF8String().decode("utf-8")
-        except:
-            rv = url.path.UTF8String().decode("utf-8")
-
-        print("Saving to", rv)
-        return rv
-
-    # No save directory given.
-    if not save_directory:
-        return gamedir + "/saves"
-
-    # Search the path above Ren'Py for a directory named "Ren'Py Data".
-    # If it exists, then use that for our save directory.
-    path = renpy.config.renpy_base
-
-    while True:
-        if os.path.isdir(path + "/Ren'Py Data"):
-            return path + "/Ren'Py Data/" + save_directory
-
-        newpath = os.path.dirname(path)
-        if path == newpath:
-            break
-        path = newpath
-
-    # Otherwise, put the saves in a platform-specific location.
-    if renpy.macintosh:
-        rv = "~/Library/RenPy/" + save_directory
-        return os.path.expanduser(rv)
-
-    elif renpy.windows:
-        if 'APPDATA' in os.environ:
-            return os.environ['APPDATA'] + "/RenPy/" + save_directory
-        else:
-            rv = "~/RenPy/" + renpy.config.save_directory
-            return os.path.expanduser(rv)
-
-    else:
-        rv = "~/.renpy/" + save_directory
-        return os.path.expanduser(rv)
-
-
-# Returns the path to the Ren'Py base directory (containing common and
-# the launcher, usually.)
-def path_to_renpy_base():
-    renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
-    renpy_base = os.path.abspath(renpy_base)
-
-    return renpy_base
-
-##############################################################################
+from distutils.sysconfig import get_python_lib
+sys.path.append(get_python_lib() + "/renpy@SLOT@")
+import renpy.common as common
 
 # The version of the Mac Launcher and py4renpy that we require.
 macos_version = (6, 14, 0)
@@ -154,21 +45,9 @@ except:
     print("Ren'Py requires at least python 2.6.")
     sys.exit(0)
 
-android = ("ANDROID_PRIVATE" in os.environ)
-
-# Android requires us to add code to the main module, and to command some
-# renderers.
-if android:
-    __main__ = sys.modules["__main__"]
-    __main__.path_to_renpy_base = path_to_renpy_base
-    __main__.path_to_common = path_to_common
-    __main__.path_to_saves = path_to_saves
-    os.environ["RENPY_RENDERER"] = "gl"
-
-
 def main():
 
-    renpy_base = path_to_renpy_base()
+    renpy_base = common.path_to_renpy_base()
 
     # Add paths.
     if os.path.exists(renpy_base + "/module"):
diff --git a/renpy/common.py b/renpy/common.py
new file mode 100644
index 0000000..0d60e36
--- /dev/null
+++ b/renpy/common.py
@@ -0,0 +1,137 @@
+# This file is part of Ren'Py. The license below applies to Ren'Py only.
+# Games and other projects that use Ren'Py may use a different license.
+
+# Copyright 2004-2015 Tom Rothamel <pytom@bishoujo.us>
+#
+# Permission is hereby granted, free of charge, to any person
+# obtaining a copy of this software and associated documentation files
+# (the "Software"), to deal in the Software without restriction,
+# including without limitation the rights to use, copy, modify, merge,
+# publish, distribute, sublicense, and/or sell copies of the Software,
+# and to permit persons to whom the Software is furnished to do so,
+# subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be
+# included in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+import os
+import sys
+import warnings
+from distutils.sysconfig import get_python_lib
+
+# Given the Ren'Py base directory (usually the directory containing
+# this file), this is expected to return the path to the common directory.
+def path_to_common(renpy_base):
+    return renpy_base + "/renpy/common"
+
+# Given a directory holding a Ren'Py game, this is expected to return
+# the path to a directory that will hold save files.
+def path_to_saves(gamedir, save_directory=None):
+    import renpy #@UnresolvedImport
+
+    if save_directory is None:
+        save_directory = renpy.config.save_directory
+
+    # Makes sure the permissions are right on the save directory.
+    def test_writable(d):
+        try:
+            fn = os.path.join(d, "test.txt")
+            open(fn, "w").close()
+            open(fn, "r").close()
+            os.unlink(fn)
+            return True
+        except:
+            return False
+
+
+    # Android.
+    if renpy.android:
+        paths = [
+            os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
+            os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
+            os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
+            ]
+
+        for rv in paths:
+            if os.path.isdir(rv) and test_writable(rv):
+                break
+
+        print "Saving to", rv
+
+        # We return the last path as the default.
+
+        return rv
+
+    if renpy.ios:
+        from pyobjus import autoclass
+        from pyobjus.objc_py_types import enum
+
+        NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
+        NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
+
+        NSFileManager = autoclass('NSFileManager')
+        manager = NSFileManager.defaultManager()
+        url = manager.URLsForDirectory_inDomains_(
+            NSSearchPathDirectory.NSDocumentDirectory,
+            NSSearchPathDomainMask.NSUserDomainMask,
+            ).lastObject()
+
+        # url.path seems to change type based on iOS version, for some reason.
+        try:
+            rv = url.path().UTF8String().decode("utf-8")
+        except:
+            rv = url.path.UTF8String().decode("utf-8")
+
+        print "Saving to", rv
+        return rv
+
+    # No save directory given.
+    if not save_directory:
+        return gamedir + "/saves"
+
+    # Search the path above Ren'Py for a directory named "Ren'Py Data".
+    # If it exists, then use that for our save directory.
+    path = renpy.config.renpy_base
+
+    while True:
+        if os.path.isdir(path + "/Ren'Py Data"):
+            return path + "/Ren'Py Data/" + save_directory
+
+        newpath = os.path.dirname(path)
+        if path == newpath:
+            break
+        path = newpath
+
+    # Otherwise, put the saves in a platform-specific location.
+    if renpy.macintosh:
+        rv = "~/Library/RenPy/" + save_directory
+        return os.path.expanduser(rv)
+
+    elif renpy.windows:
+        if 'APPDATA' in os.environ:
+            return os.environ['APPDATA'] + "/RenPy/" + save_directory
+        else:
+            rv = "~/RenPy/" + renpy.config.save_directory
+            return os.path.expanduser(rv)
+
+    else:
+        rv = "~/.renpy/" + save_directory
+        return os.path.expanduser(rv)
+
+
+# Returns the path to the Ren'Py base directory (containing common and
+# the launcher, usually.)
+def path_to_renpy_base():
+    renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+    renpy_base = get_python_lib() + "/renpy@SLOT@"
+    renpy_base = os.path.abspath(renpy_base)
+
+    return renpy_base
diff --git a/renpy/main.py b/renpy/main.py
index 73e7239..6807ba1 100644
--- a/renpy/main.py
+++ b/renpy/main.py
@@ -27,7 +27,7 @@ import os
 import sys
 import time
 import zipfile
-import __main__
+import renpy.common as common
 
 
 last_clock = time.time()
@@ -273,7 +273,7 @@ def main():
     renpy.config.searchpath = [ renpy.config.gamedir ]
 
     # Find the common directory.
-    commondir = __main__.path_to_common(renpy.config.renpy_base)  # E1101 @UndefinedVariable
+    commondir = common.path_to_common(renpy.config.renpy_base)  # E1101 @UndefinedVariable
 
     if os.path.isdir(commondir):
         renpy.config.searchpath.append(commondir)
@@ -371,7 +371,7 @@ def main():
 
     # Find the save directory.
     if renpy.config.savedir is None:
-        renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir)  # E1101 @UndefinedVariable
+        renpy.config.savedir = common.path_to_saves(renpy.config.gamedir)  # E1101 @UndefinedVariable
 
     if renpy.game.args.savedir:  # @UndefinedVariable
         renpy.config.savedir = renpy.game.args.savedir  # @UndefinedVariable
diff --git a/renpy/script.py b/renpy/script.py
index 73e7239..6807ba1 100644
--- a/renpy/script.py
+++ b/renpy/script.py
@@ -150,8 +150,8 @@ import os
            if renpy.loader.loadable(i):
                return None

-        import __main__
-        backups = __main__.path_to_saves(renpy.config.gamedir, "backups")  # @UndefinedVariable
+        import renpy.common as common
+        backups = common.path_to_saves(renpy.config.gamedir, "backups")  # @UndefinedVariable

        if backups is None:
            return
-- 
2.5.0