diff options
Diffstat (limited to 'games-roguelike/nethack/files/nethack-3.6.3-recover.patch')
-rw-r--r-- | games-roguelike/nethack/files/nethack-3.6.3-recover.patch | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/games-roguelike/nethack/files/nethack-3.6.3-recover.patch b/games-roguelike/nethack/files/nethack-3.6.3-recover.patch new file mode 100644 index 000000000000..7abcaca52b7a --- /dev/null +++ b/games-roguelike/nethack/files/nethack-3.6.3-recover.patch @@ -0,0 +1,132 @@ +From d8878eddd04cb986d57cc721d719670dc7f4d156 Mon Sep 17 00:00:00 2001 +From: Stefan Strogin <steils@gentoo.org> +Date: Tue, 17 Dec 2019 20:20:52 +0200 +Subject: [PATCH] Rename manpage from recover to recover-nethack + +Based on the patch by Luis Ressel from https://bugs.gentoo.org/203556 + +Upstream-Status: Inappropriate [Gentoo-specific] +Signed-off-by: Stefan Strogin <steils@gentoo.org> +--- + doc/nethack.6 | 2 +- + doc/recover.6 | 28 ++++++++++++++-------------- + 2 files changed, 15 insertions(+), 15 deletions(-) + +diff --git a/doc/nethack.6 b/doc/nethack.6 +index dda4c89f4..b26a2b493 100644 +--- a/doc/nethack.6 ++++ b/doc/nethack.6 +@@ -393,7 +393,7 @@ SHOPTYPE and SPLEVTYPE can be used in debugging (wizard) mode. + DEBUGFILES can be used if the program was built with 'DEBUG' enabled. + .SH "SEE ALSO" + .PP +-dgn_comp(6), lev_comp(6), recover(6) ++dgn_comp(6), lev_comp(6), recover-nethack(6) + .SH BUGS + .PP + Probably infinite. +diff --git a/doc/recover.6 b/doc/recover.6 +index 1209d31d3..eee5bbc61 100644 +--- a/doc/recover.6 ++++ b/doc/recover.6 +@@ -1,4 +1,4 @@ +-.TH RECOVER 6 "14 December 2015" NETHACK ++.TH RECOVER-NETHACK 6 "14 December 2015" NETHACK + .de ND + .ds Nd \\$3 + .. +@@ -13,9 +13,9 @@ + .NR $NHDT-Revision: 1.9 $ + .ds Na Kenneth Lorber + .SH NAME +-recover \- recover a NetHack game interrupted by disaster ++recover-nethack \- recover a NetHack game interrupted by disaster + .SH SYNOPSIS +-.B recover ++.B recover-nethack + [ + .B \-d + .I directory +@@ -33,7 +33,7 @@ so such games can be recovered at the point of the last level change. + The + .I base + options tell +-.I recover ++.I recover-nethack + which files to process. + Each base option specifies recovery of a separate game. + .PP +@@ -83,24 +83,24 @@ by a user number to avoid conflicts, + or "xlock" if the number of concurrent players is being limited. + It may be necessary to look in the playground to find the correct + base name of the interrupted game. +-.I recover ++.I recover-nethack + will transform these level files into a save file of the same name as + .I nethack + would have used. + .PP + Since +-.I recover ++.I recover-nethack + must be able to read and delete files from the playground + and create files in the save directory, + it has interesting interactions with game security. + Giving ordinary players access to +-.I recover ++.I recover-nethack + through setuid or setgid is tantamount to leaving the playground + world-writable, + with respect to both cheating and messing up other players. + For a single-user system, this of course does not change anything, + so some of the microcomputer ports install +-.I recover ++.I recover-nethack + by default. + .PP + For a multi-user system, +@@ -108,22 +108,22 @@ the game administrator may want to arrange for all .0 files in the + playground to be fed to recover when the host machine boots, + and handle game crashes individually. + If the user population is sufficiently trustworthy, +-.I recover ++.I recover-nethack + can be installed with the same permissions the + .I nethack + executable has. + In either case, +-.I recover ++.I recover-nethack + is easily compiled from the distribution utility directory. + .SH NOTES + .PP + Like + .I nethack + itself, +-.I recover ++.I recover-nethack + will overwrite existing savefiles of the same name. + Savefiles created by +-.I recover ++.I recover-nethack + are uncompressed; + they may be compressed afterwards if desired, + but even a compression-using +@@ -133,12 +133,12 @@ will find them in the uncompressed form. + nethack(6) + .SH BUGS + .PP +-.I recover ++.I recover-nethack + makes no attempt to find out if a base name specifies a game in progress. + If multiple machines share a playground, this would be impossible to + determine. + .PP +-.I recover ++.I recover-nethack + should be taught to use the nethack playground locking mechanism to + avoid conflicts. + .SH COPYRIGHT +-- +2.24.1 + |