summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPetr Vaněk <arkamar@atlas.cz>2022-10-18 17:30:31 +0200
committerSam James <sam@gentoo.org>2022-10-20 04:52:15 +0100
commite7a4da2f10639bf067b3b898a240108626be1764 (patch)
tree185c1def32eea2c91ef1e4117d5eb08f9acd3f20 /games-strategy
parentgames-rpg/freedroidrpg: fix metadata indentation (diff)
downloadgentoo-e7a4da2f10639bf067b3b898a240108626be1764.tar.gz
gentoo-e7a4da2f10639bf067b3b898a240108626be1764.tar.bz2
gentoo-e7a4da2f10639bf067b3b898a240108626be1764.zip
games-strategy/galaxyhack: align longdescription opening and closing tags
Signed-off-by: Petr Vaněk <arkamar@atlas.cz> Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'games-strategy')
-rw-r--r--games-strategy/galaxyhack/metadata.xml30
1 files changed, 15 insertions, 15 deletions
diff --git a/games-strategy/galaxyhack/metadata.xml b/games-strategy/galaxyhack/metadata.xml
index 76e87b2f52aa..4e8913cca97c 100644
--- a/games-strategy/galaxyhack/metadata.xml
+++ b/games-strategy/galaxyhack/metadata.xml
@@ -6,23 +6,23 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription lang="en">
-GalaxyHack allows you to design a fleet of spaceships which can then be tested
-in AI script based battles against fleets designed by other players. Though
-battles take place in real time, the strategy comes before hand, both in
-writing short AI scripts in a simple scripting language, and also in the set up
-and selection of your fleet. You don't actually have any control over your
-units at all mid-battle, but rather use the time to see where the set up of
-your fleets is working, where your fleets' weaknesses lie and changes are
-needed, and perhaps also to learn from the strategy of your opponent.
+ GalaxyHack allows you to design a fleet of spaceships which can then be tested
+ in AI script based battles against fleets designed by other players. Though
+ battles take place in real time, the strategy comes before hand, both in
+ writing short AI scripts in a simple scripting language, and also in the set up
+ and selection of your fleet. You don't actually have any control over your
+ units at all mid-battle, but rather use the time to see where the set up of
+ your fleets is working, where your fleets' weaknesses lie and changes are
+ needed, and perhaps also to learn from the strategy of your opponent.
-The game revolves around very large capital ships, from which smaller ships are
-launched, but which are not designed for attacking themselves, and which cannot
-be moved mid-battle. To win a battle you must destroy of all of your opponent's
-capital ships before they destroy yours.
+ The game revolves around very large capital ships, from which smaller ships are
+ launched, but which are not designed for attacking themselves, and which cannot
+ be moved mid-battle. To win a battle you must destroy of all of your opponent's
+ capital ships before they destroy yours.
-There can be hundreds of units in any one battle, but there is no harvesting,
-resource management or base building.
-</longdescription>
+ There can be hundreds of units in any one battle, but there is no harvesting,
+ resource management or base building.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">galaxyhack</remote-id>
</upstream>