diff options
author | Petr Vaněk <arkamar@atlas.cz> | 2022-10-18 17:30:31 +0200 |
---|---|---|
committer | Sam James <sam@gentoo.org> | 2022-10-20 04:52:15 +0100 |
commit | e7a4da2f10639bf067b3b898a240108626be1764 (patch) | |
tree | 185c1def32eea2c91ef1e4117d5eb08f9acd3f20 /games-strategy | |
parent | games-rpg/freedroidrpg: fix metadata indentation (diff) | |
download | gentoo-e7a4da2f10639bf067b3b898a240108626be1764.tar.gz gentoo-e7a4da2f10639bf067b3b898a240108626be1764.tar.bz2 gentoo-e7a4da2f10639bf067b3b898a240108626be1764.zip |
games-strategy/galaxyhack: align longdescription opening and closing tags
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'games-strategy')
-rw-r--r-- | games-strategy/galaxyhack/metadata.xml | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/games-strategy/galaxyhack/metadata.xml b/games-strategy/galaxyhack/metadata.xml index 76e87b2f52aa..4e8913cca97c 100644 --- a/games-strategy/galaxyhack/metadata.xml +++ b/games-strategy/galaxyhack/metadata.xml @@ -6,23 +6,23 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription lang="en"> -GalaxyHack allows you to design a fleet of spaceships which can then be tested -in AI script based battles against fleets designed by other players. Though -battles take place in real time, the strategy comes before hand, both in -writing short AI scripts in a simple scripting language, and also in the set up -and selection of your fleet. You don't actually have any control over your -units at all mid-battle, but rather use the time to see where the set up of -your fleets is working, where your fleets' weaknesses lie and changes are -needed, and perhaps also to learn from the strategy of your opponent. + GalaxyHack allows you to design a fleet of spaceships which can then be tested + in AI script based battles against fleets designed by other players. Though + battles take place in real time, the strategy comes before hand, both in + writing short AI scripts in a simple scripting language, and also in the set up + and selection of your fleet. You don't actually have any control over your + units at all mid-battle, but rather use the time to see where the set up of + your fleets is working, where your fleets' weaknesses lie and changes are + needed, and perhaps also to learn from the strategy of your opponent. -The game revolves around very large capital ships, from which smaller ships are -launched, but which are not designed for attacking themselves, and which cannot -be moved mid-battle. To win a battle you must destroy of all of your opponent's -capital ships before they destroy yours. + The game revolves around very large capital ships, from which smaller ships are + launched, but which are not designed for attacking themselves, and which cannot + be moved mid-battle. To win a battle you must destroy of all of your opponent's + capital ships before they destroy yours. -There can be hundreds of units in any one battle, but there is no harvesting, -resource management or base building. -</longdescription> + There can be hundreds of units in any one battle, but there is no harvesting, + resource management or base building. + </longdescription> <upstream> <remote-id type="sourceforge">galaxyhack</remote-id> </upstream> |