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# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/unreal-tournament-goty/unreal-tournament-goty-436.ebuild,v 1.18 2015/06/14 17:25:09 ulm Exp $
EAPI=5
inherit eutils unpacker cdrom games
DESCRIPTION="Futuristic FPS (Game Of The Year edition)"
HOMEPAGE="http://www.unrealtournament.com/"
SRC_URI="ftp://ftp.lokigames.com/pub/beta/ut/ut-install-${PV}-GOTY.run
ftp://ftp.lokigames.com/pub/patches/ut/IpDrv-${PV}-Linux-08-20-02.zip"
LICENSE="all-rights-reserved"
SLOT="0"
KEYWORDS="x86"
IUSE="3dfx S3TC nls opengl"
RESTRICT="mirror bindist"
DEPEND="!games-fps/unreal-tournament
app-arch/unzip
"
RDEPEND="
opengl? ( virtual/opengl[abi_x86_32(-)] )
x11-libs/libXext[abi_x86_32(-)]
x11-libs/libX11[abi_x86_32(-)]
x11-libs/libXau[abi_x86_32(-)]
x11-libs/libXdmcp[abi_x86_32(-)]
"
S=${WORKDIR}
src_unpack() {
cdrom_get_cds System/ Help/chaosut
unpack_makeself ut-install-${PV}-GOTY.run
unpack IpDrv-${PV}-Linux-08-20-02.zip
}
src_install() {
local dir=${GAMES_PREFIX_OPT}/${PN/-goty/}
local Ddir=${D}/${dir}
dodir "${dir}"
###########
### PRE ###
# System
if use 3dfx ; then
tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini"
else
tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini"
fi
tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"
# the most important things, ucc & ut :)
exeinto "${dir}"
doexe bin/x86/{ucc,ut} || die "install ucc/ut"
sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die
# export some symlinks so ppl can run
dodir "${GAMES_BINDIR}"
dosym "${dir}"/ucc "${GAMES_BINDIR}"/ucc
dosym "${dir}"/ut "${GAMES_BINDIR}"/ut
### PRE ###
###########
###########
### CD1 ###
# Help, Logs, Music, Sounds, Textures, Web
cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}"/ || die "copy Help, Logs, Music, Textures, Web CD1"
dodir "${dir}"/Sounds
if use nls ; then
cp -rf "${CDROM_ROOT}"/Sounds/* "${Ddir}"/Sounds/ || die "copy Sounds CD1"
else
cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds CD1"
fi
# System
dodir "${dir}"/System
if use nls ; then
cp "${CDROM_ROOT}"/System/*.{est,frt,itt,int,u} "${Ddir}"/System/ || die "copy System data CD1"
else
cp "${CDROM_ROOT}"/System/*.{int,u} "${Ddir}"/System/ || die "copy System data CD1"
fi
# now we uncompress the maps
einfo "Uncompressing CD1 Maps ... this may take some time"
dodir "${dir}"/Maps
cd "${Ddir}"
export HOME=${T}
export UT_DATA_PATH="${Ddir}"/System
for f in `find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f '` ; do
./ucc decompress "${CDROM_ROOT}"/Maps/${f} -nohomedir || die "uncompressing map CD1 ${f}"
mv System/${f:0:${#f}-3} Maps/ || die "copy map CD1 ${f}"
done
### CD1 ###
###########
### Have user switch cds if need be ###
cdrom_load_next_cd
###########
### CD2 ###
# Help, Sounds
cp -rf "${CDROM_ROOT}"/{Help,Sounds} "${Ddir}"/ || die "copy Help, Sounds CD2"
# S3TC Textures
if use S3TC ; then
cp -rf "${CDROM_ROOT}"/Textures "${Ddir}"/ || die "copy S3TC Textures CD2"
else
cp -rf "${CDROM_ROOT}"/Textures/{JezzTex,Jezztex2,SnowDog,chaostex{,2}}.utx "${Ddir}"/Textures/ || die "copy Textures CD2"
fi
# System
cp -rf "${CDROM_ROOT}"/System/*.{u,int} "${Ddir}"/System/ || die "copy System CD2"
# now we uncompress the maps
einfo "Uncompressing CD2 Maps ... this may take some time"
dodir "${dir}"/Maps
cd "${Ddir}"
export HOME=${T}
export UT_DATA_PATH="${Ddir}"/System
for f in `find "${CDROM_ROOT}"/maps/ -name '*.uz' -printf '%f '` ; do
./ucc decompress "${CDROM_ROOT}"/maps/${f} -nohomedir || die "uncompressing map CD2 ${f}"
mv System/${f:0:${#f}-3} Maps/ || die "copy map CD2 ${f}"
done
### CD2 ###
###########
###########
### END ###
cd "${S}"
# Textures
tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
# NetGamesUSA.com
tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}"/ || die "extract NetGamesUSA.com"
# Patch UT-GOTY
cd setup.data
cp patch.dat{,.orig} || die "cp failed"
sed -e 's:sh uz-maps.sh:echo:' patch.dat.orig > patch.dat || die "sed failed"
./bin/Linux/x86/loki_patch patch.dat "${Ddir}" || die "failed to patch"
cd "${S}"
# now we install the IpDrv.so patch
insinto "${dir}"/System
doins IpDrv.so || die "install IpDrv.so patch"
# install a few random files
insinto "${dir}"
doins README icon.{bmp,xpm} || die "installing random files"
# now, since these files are coming off a cd, the times/sizes/md5sums wont
# be different ... that means portage will try to unmerge some files (!)
# we run touch on ${D} so as to make sure portage doesnt do any such thing
find "${Ddir}" -exec touch '{}' \;
### END ###
###########
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "You might want to install the bonus packs too."
elog "Many servers on the internet use them, and the"
elog "majority of players do too."
elog
elog "Just run: emerge unreal-tournament-bonuspacks"
}
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