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authorMike Frysinger <vapier@gentoo.org>2003-10-06 04:37:49 +0000
committerMike Frysinger <vapier@gentoo.org>2003-10-06 04:37:49 +0000
commit0f3e38923334ab32fd937df1ba7730cb8ea18e53 (patch)
treee33d658026fba878162e7a1e1c6ed8582228ac15 /games-fps
parentAdded gcc-295.patch from TGL via (bug 30448) (diff)
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historical-0f3e38923334ab32fd937df1ba7730cb8ea18e53.zip
metadata
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/duke3d/metadata.xml58
-rw-r--r--games-fps/legends/metadata.xml28
-rw-r--r--games-fps/quakeforge/metadata.xml33
-rw-r--r--games-fps/rott/metadata.xml23
-rw-r--r--games-fps/rott/rott-1.0.ebuild4
-rw-r--r--games-fps/tenebrae/metadata.xml16
6 files changed, 160 insertions, 2 deletions
diff --git a/games-fps/duke3d/metadata.xml b/games-fps/duke3d/metadata.xml
new file mode 100644
index 000000000000..706e124af3a9
--- /dev/null
+++ b/games-fps/duke3d/metadata.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+The third chapter in the series, and the first with a 3D perspective
+(the original Duke Nukem and the sequel, Duke Nukem II, are side
+scrolling platform games). This game, set sometime in the early 21st
+century, begins in a ravaged LA, which was overtaken by aliens while you
+were abducted during Duke Nukem II. Duke, upon returning to Earth, finds
+himself with another mess to clean up, and another alien race that needs
+exterminating. Duke is a can-do hero who realizes that sometimes
+innocent people have to die in order to save Earth, so accuracy of gun
+fire is not a real concern to him. :)
+
+This game has a long list of cool things that haven't been attempted in
+3D action games, yet. The weapons, for example, kick-butt:
+
+ * There's a mine that can be placed on any wall and sends out a
+laser trip beam-- perfect for multiplayer games.
+ * There's also a shrinker ray that reduces an opponent to the size
+of a G.I. Joe, at which point they are foot fodder--watch them splat!
+ * As in Shadow Warrior, you can swim under water, and even shoot
+players who are standing outside the water, or vice versa.
+
+ What works:
+ * Basic gameplay seems fine.
+ * Sound and music.
+ * keyboard input.
+ * mouse input.
+ * Hi-res (what would be "VESA modes" in DOS).
+ * Windowed/fullscreen support.
+ * Save games.
+ * Record and playback demos compatible with the Atomic Edition (1.5).
+ * Shareware and retail versions should all work.
+ * BUILD editor works to a large degree.
+ * DukeBots for multiplayer AI.
+ * Assembly code all has portable C fallbacks, now.
+ * TCP/IP Networking!
+ * Linux/x86 port.
+ * Windows/x86 port.
+ * BeOS/x86 port.
+ * (incomplete) MacOS X port.
+
+What doesn't work/known bugs:
+ * Joystick input isn't working yet.
+ * File cases need to be exact in some places, not others.
+ * Engine (game?) relies on compiler treating "char" as "unsigned" by default...this needs to be flushed out, for sanity's sake. But I'm anal. :)
+ * Netcode handles packet loss _VERY_ poorly...it's fine for stable connections and LANs, though.
+ * Configuring a multiplayer game involves editing text files and filling in IP addresses. Not very user-friendly.
+ * Some text prompts try to read the SDL input queue instead of stdin like they should.
+ * Probably other stuff. Do NOT consider this stable and complete yet!
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/legends/metadata.xml b/games-fps/legends/metadata.xml
new file mode 100644
index 000000000000..14fe61de7623
--- /dev/null
+++ b/games-fps/legends/metadata.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+Legends is a fast-paced first-person-perspective online multiplayer
+game. The game is designed to take advantage of the beautiful
+environments available from the Torque engine it is based on while still
+offering the breakneck pacing and variety of styles available from such
+classics as Quake and Tribes.
+
+Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell
+style a lot of games espouse; the addition of a jetpack adds a third
+dimension of mobility that makes skill, forethought, and restraint
+necessities to winning.
+
+Team sizes are going to be ideal between 10 and 15 on each side, and the
+network code will allow anyone with any bandwidth to play relatively
+smoothly. Game type offerings will range from the classic Capture the
+Flag to our own new type, affectionately called "Knockout".
+
+Plenty of maps will be provided by us, but the beauty of this game is
+its customization possibilities. Mission creation has never been easier,
+with a stable, full-featured editor integrated into the game engine
+itself. Skins, models, and effects can all be modified by the end-user
+with commonly available tools.
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
new file mode 100644
index 000000000000..5eb124b838fa
--- /dev/null
+++ b/games-fps/quakeforge/metadata.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+QuakeForge is a 3D graphics game engine based on id Software's legendary
+Quake and QuakeWorld game engine. Our purpose? To improve the state of
+the game by improving the engine and making it accessable to the largest
+number of players we can.
+
+Arguably the single most important issue on the minds of players today
+is the rampant cheating which is currently happening on many of the
+larger servers. It's a serious problem and it really makes a good game
+hard to find. We're working hard to fix these problems at the engine
+level.
+
+But what good is that if you have to have a copy of our client and the
+server has to run our server? There are other projects out there and
+some of them have very unique qualities. QuakeForge is cooperating with
+QSG, a group comprised of representatives from nearly every known Quake
+source project to ensure that our clients and servers run with other
+clients and servers just fine. We have all agreed to implement any
+effective cheat prevention methods.
+
+Other things we're doing include merging the two code trees, adding
+features, and improving the OpenGL renderer. And QuakeForge is still the
+most portable source tree based on the id Software code.
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/rott/metadata.xml b/games-fps/rott/metadata.xml
new file mode 100644
index 000000000000..9500dc464837
--- /dev/null
+++ b/games-fps/rott/metadata.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+THE STORY
+
+You are part of an elite group of operatives called HUNT (High-risk
+United Nations Taskforce), and you must stop a maniac cult leader from
+killing millions of people. While scouting a remote island, you are
+suddenly surrounded by enemy troops with guns blaring. In the distance
+you see your boat--your only chance to escape--explode into matchsticks.
+In front of you is a huge fortress monastery, and your only chance to
+stop the madness. You are e quipped with awesome, high-tech weaponry
+like heat-seeking missiles, split missiles, and the Flamewall cannon,
+which leaves a trail of charred skeletons in its wake. You'll also find
+magical instruments and weapons so incredible they defy description.
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/rott/rott-1.0.ebuild b/games-fps/rott/rott-1.0.ebuild
index 4bf1c8d8f108..5b2d3904e4fb 100644
--- a/games-fps/rott/rott-1.0.ebuild
+++ b/games-fps/rott/rott-1.0.ebuild
@@ -1,6 +1,6 @@
# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/rott/rott-1.0.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/rott/rott-1.0.ebuild,v 1.2 2003/10/06 04:33:44 vapier Exp $
inherit games eutils
@@ -40,8 +40,8 @@ src_install() {
}
pkg_postinst() {
+ games_pkg_postinst
einfo "The shareware version has been installed."
einfo "To play the full version, just copy the"
einfo "data files to ${GAMES_DATADIR}/${PN}/"
- games_pkg_postinst
}
diff --git a/games-fps/tenebrae/metadata.xml b/games-fps/tenebrae/metadata.xml
new file mode 100644
index 000000000000..ef1bee65251f
--- /dev/null
+++ b/games-fps/tenebrae/metadata.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+Tenebrae is a modification of the quake source that adds stencil shadows
+and per pixel lights to quake. Stencil shadows allow for realistic
+shadow effects on every object in the game world. Per pixel lighting
+allows you to have fine surface details correctly lit. These are
+essentially the same algorithms as used by the new Doom game.
+</longdescription>
+</pkgmetadata>