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author | Paul de Vrieze <pauldv@gentoo.org> | 2003-12-17 20:32:31 +0000 |
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committer | Paul de Vrieze <pauldv@gentoo.org> | 2003-12-17 20:32:31 +0000 |
commit | 88c8ff11daeeaeef9e7264e70d0315fee34aa52c (patch) | |
tree | 733d658ca8dd4fed5f423356024c359759af3ba6 /games-fps/anaglyph-stereo-quake | |
parent | Fix metadata (diff) | |
download | historical-88c8ff11daeeaeef9e7264e70d0315fee34aa52c.tar.gz historical-88c8ff11daeeaeef9e7264e70d0315fee34aa52c.tar.bz2 historical-88c8ff11daeeaeef9e7264e70d0315fee34aa52c.zip |
Fix metadata
Diffstat (limited to 'games-fps/anaglyph-stereo-quake')
-rw-r--r-- | games-fps/anaglyph-stereo-quake/metadata.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games-fps/anaglyph-stereo-quake/metadata.xml b/games-fps/anaglyph-stereo-quake/metadata.xml index f6d34d84de2a..9047a71ad0b3 100644 --- a/games-fps/anaglyph-stereo-quake/metadata.xml +++ b/games-fps/anaglyph-stereo-quake/metadata.xml @@ -21,7 +21,7 @@ Anaglyph Glasses are red-blue glasses (the red lens is over the left eye red lens, and blue light will only pass through the blue lens. Thus by printing the two different views in these opposing colours, the viewer will see a stereo view, and hence depth (amusing that the two images are -appropriate viewpoints of the same scene ). Because red&blue are 2/3 of +appropriate viewpoints of the same scene ). Because red&blue are 2/3 of the colours used by monitors for display , you can get red-cyan glasses, cyan allowing both blue and green thorough. </longdescription> |