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Diffstat (limited to 'games-arcade/openbubbles/metadata.xml')
-rw-r--r-- | games-arcade/openbubbles/metadata.xml | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/games-arcade/openbubbles/metadata.xml b/games-arcade/openbubbles/metadata.xml new file mode 100644 index 000000000000..906d51d15057 --- /dev/null +++ b/games-arcade/openbubbles/metadata.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription lang="en"> +This is a clone of Evan Bailey's game Bubbles. Why did I reinvent the wheel? In +this case, the wheel is made in Game Maker, so anyone who wants to do any +serious programming would not be able to unless they A) ran Windows and B) ran a +program that doesn't give the user very great power. OpenBubbles is written in +C++ using SDL, so the programmer has some pretty powerful tools at his/her +disposal; in addition, because SDL is cross-platform, OpenBubbles can be ported +to any (major) platform, including Windows. Of course, I only run Unix, so I +will only be producing Unix source code. Though it was a relatively minor issue, +Evan's license is only semi-free because it doesn't permit commercial use of the +source code. Now, you are free to make as much money as you want off of +improvements of OpenBubbles (provided, of course, that you share them with me +and everyone else under the GPL, too). +</longdescription> +</pkgmetadata> |