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author | Ionen Wolkens <ionen@gentoo.org> | 2021-10-31 23:19:01 -0400 |
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committer | Ionen Wolkens <ionen@gentoo.org> | 2021-11-02 03:46:53 -0400 |
commit | 6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83 (patch) | |
tree | e602cd2fdc0360afbc1f8cb2b7f35260fd2dd2fb /dev-lang | |
parent | dev-python/opt-einsum: enable tests, enable py3.10 (diff) | |
download | gentoo-6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83.tar.gz gentoo-6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83.tar.bz2 gentoo-6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83.zip |
dev-lang/inform: tidy and remove longdescription
Feels more like a history lesson and sales pitch than a description, all
while being a bit too long.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'dev-lang')
-rw-r--r-- | dev-lang/inform/metadata.xml | 44 |
1 files changed, 4 insertions, 40 deletions
diff --git a/dev-lang/inform/metadata.xml b/dev-lang/inform/metadata.xml index 2396a6450fa3..7c730d47817a 100644 --- a/dev-lang/inform/metadata.xml +++ b/dev-lang/inform/metadata.xml @@ -1,44 +1,8 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> -<maintainer type="project"> - <email>games@gentoo.org</email> - <name>Gentoo Games Project</name> - </maintainer> - <longdescription> -A Design System for Interactive Fiction - -Just as film might be called a form of literature which needs technology to be -read (a cinema projector or a television set) and to be written (a camera), -interactive fiction is read with the aid of a computer. On this analogy, Inform -is a piece of software enabling any modern computer to be used as the camera, or -the film studio, to create works of interactive fiction. To read the resulting -works, you and your audience need only a simpler piece of software called an -interpreter. - -In this genre of fiction, the computer describes a world and the player types -instructions like touch the mirror for the protagonist character to follow; the -computer responds by describing the result, and so on until a story is told. - -Interactive fiction emerged from the old-style "adventure game" (c.1975) and -tends to be a playful genre, which must sometimes be teased out as though it were -a cryptic crossword puzzle. But this doesn't prevent it from being an artistic -medium, which has attracted (for instance) the former U.S. Poet Laureate, Robert -Pinsky, and the novelists Thomas M. Disch and Michael Crichton. An interactive -fiction is not a child's puzzle-book, with a maze on one page and a rebus on the -next, but nor is it a novel. Neither pure interaction nor pure fiction, it lies -in a strange and still largely unexplored land in between. - -Since its invention (by Graham Nelson in 1993), Inform has been used to design -some hundreds of works of interactive fiction, in eight languages, reviewed in -periodicals ranging in specialisation from XYZZYnews to The New York Times. It -accounts for around ten thousand postings per year to Internet newsgroups. -Commercially, Inform has been used as a multimedia games prototyping tool. -Academically, it has turned up in syllabuses and seminars from computer science -to theoretical architecture, and appears in books such as Cybertext: Perspectives -on Ergodic Literature (E. J. Aarseth, Johns Hopkins Press, 1997). Having started -as a revival of the then-disused Infocom adventure game format, the Z-Machine, -Inform came full circle when it produced Infocom's only text game of the 1990s: -Zork: The Undiscovered Underground, by Mike Berlyn and Marc Blank. - </longdescription> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> </pkgmetadata> |