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authorIonen Wolkens <ionen@gentoo.org>2021-10-31 23:19:01 -0400
committerIonen Wolkens <ionen@gentoo.org>2021-11-02 03:46:53 -0400
commit6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83 (patch)
treee602cd2fdc0360afbc1f8cb2b7f35260fd2dd2fb /dev-lang
parentdev-python/opt-einsum: enable tests, enable py3.10 (diff)
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dev-lang/inform: tidy and remove longdescription
Feels more like a history lesson and sales pitch than a description, all while being a bit too long. Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'dev-lang')
-rw-r--r--dev-lang/inform/metadata.xml44
1 files changed, 4 insertions, 40 deletions
diff --git a/dev-lang/inform/metadata.xml b/dev-lang/inform/metadata.xml
index 2396a6450fa3..7c730d47817a 100644
--- a/dev-lang/inform/metadata.xml
+++ b/dev-lang/inform/metadata.xml
@@ -1,44 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-A Design System for Interactive Fiction
-
-Just as film might be called a form of literature which needs technology to be
-read (a cinema projector or a television set) and to be written (a camera),
-interactive fiction is read with the aid of a computer. On this analogy, Inform
-is a piece of software enabling any modern computer to be used as the camera, or
-the film studio, to create works of interactive fiction. To read the resulting
-works, you and your audience need only a simpler piece of software called an
-interpreter.
-
-In this genre of fiction, the computer describes a world and the player types
-instructions like touch the mirror for the protagonist character to follow; the
-computer responds by describing the result, and so on until a story is told.
-
-Interactive fiction emerged from the old-style "adventure game" (c.1975) and
-tends to be a playful genre, which must sometimes be teased out as though it were
-a cryptic crossword puzzle. But this doesn't prevent it from being an artistic
-medium, which has attracted (for instance) the former U.S. Poet Laureate, Robert
-Pinsky, and the novelists Thomas M. Disch and Michael Crichton. An interactive
-fiction is not a child's puzzle-book, with a maze on one page and a rebus on the
-next, but nor is it a novel. Neither pure interaction nor pure fiction, it lies
-in a strange and still largely unexplored land in between.
-
-Since its invention (by Graham Nelson in 1993), Inform has been used to design
-some hundreds of works of interactive fiction, in eight languages, reviewed in
-periodicals ranging in specialisation from XYZZYnews to The New York Times. It
-accounts for around ten thousand postings per year to Internet newsgroups.
-Commercially, Inform has been used as a multimedia games prototyping tool.
-Academically, it has turned up in syllabuses and seminars from computer science
-to theoretical architecture, and appears in books such as Cybertext: Perspectives
-on Ergodic Literature (E. J. Aarseth, Johns Hopkins Press, 1997). Having started
-as a revival of the then-disused Infocom adventure game format, the Z-Machine,
-Inform came full circle when it produced Infocom's only text game of the 1990s:
-Zork: The Undiscovered Underground, by Mike Berlyn and Marc Blank.
- </longdescription>
+ <maintainer type="project">
+ <email>games@gentoo.org</email>
+ <name>Gentoo Games Project</name>
+ </maintainer>
</pkgmetadata>