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author | Alexey Sokolov <alexey+gentoo@asokolov.org> | 2021-07-30 00:58:24 +0100 |
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committer | Ionen Wolkens <ionen@gentoo.org> | 2021-07-30 20:59:05 -0400 |
commit | f1b1718922ce3ec838ca890381c16e2228094613 (patch) | |
tree | 7f354e02360ef558c5409c1d524a05f4bcfca56b /dev-games | |
parent | games-engines/openmw: use newer OSG for 9999 (diff) | |
download | gentoo-f1b1718922ce3ec838ca890381c16e2228094613.tar.gz gentoo-f1b1718922ce3ec838ca890381c16e2228094613.tar.bz2 gentoo-f1b1718922ce3ec838ca890381c16e2228094613.zip |
dev-games/openscenegraph-openmw: update metadata
Package-Manager: Portage-3.0.20, Repoman-3.0.2
Signed-off-by: Alexey Sokolov <alexey+gentoo@asokolov.org>
Closes: https://github.com/gentoo/gentoo/pull/21747
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'dev-games')
-rw-r--r-- | dev-games/openscenegraph-openmw/metadata.xml | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/dev-games/openscenegraph-openmw/metadata.xml b/dev-games/openscenegraph-openmw/metadata.xml index c9b5ea504b4b..ffea23ade5ea 100644 --- a/dev-games/openscenegraph-openmw/metadata.xml +++ b/dev-games/openscenegraph-openmw/metadata.xml @@ -14,11 +14,16 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription lang="en"> - OpenSceneGraph on steroids. This fork was created to experiment with performance enhancements for OpenMW that are too controversial to be included in the general purpose OSG project - either for design reasons or backward compatibility reasons. OpenMW still works with "vanilla" OpenSceneGraph, but it is recommended to use the fork for better performance (around 10-15% on most devices). Note that the improvements are very specific to OpenMW and its animation code in particular; other OpenSceneGraph applications are not likely to see the same speed-up, or any speed-up at all if they are already GPU limited. + OpenSceneGraph on steroids. This fork was created to experiment with + performance enhancements for OpenMW that are too controversial to be + included in the general purpose OSG project - either for design reasons + or backward compatibility reasons. OpenMW still works with "vanilla" + OpenSceneGraph, but it is recommended to use the fork for better + performance (around 10-15% on most devices). Note that the improvements + are very specific to OpenMW and its animation code in particular; other + OpenSceneGraph applications are not likely to see the same speed-up, or + any speed-up at all if they are already GPU limited. </longdescription> - <upstream> - <remote-id type="github">OpenMW/osg</remote-id> - </upstream> <use> <flag name="collada">Enable DAE file support via <pkg>dev-libs/collada-dom</pkg></flag> <flag name="dicom">Enable DICOM medical image file support via <pkg>sci-libs/dcmtk</pkg></flag> @@ -31,4 +36,7 @@ <flag name="sdl2">Use <pkg>media-libs/libsdl2</pkg> additionally to <pkg>media-libs/libsdl</pkg></flag> <flag name="xrandr">Enable support for the X xrandr extension</flag> </use> + <upstream> + <remote-id type="github">OpenMW/osg</remote-id> + </upstream> </pkgmetadata> |