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author | Daniel Santos (javamonger) <daniel.santos@pobox.com> | 2010-10-21 07:10:45 +0000 |
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committer | Daniel Santos (javamonger) <daniel.santos@pobox.com> | 2010-10-21 07:10:45 +0000 |
commit | 1b750da4f1705bde885dedf5f20c1603c1bf189d (patch) | |
tree | 699349acbec794c4ac22af9498ab09fa4beab233 /games-strategy/moo2 | |
parent | games-strategy/moo2: Added menu launcher, cleanup, formatting, comments and s... (diff) | |
download | sunrise-reviewed-1b750da4f1705bde885dedf5f20c1603c1bf189d.tar.gz sunrise-reviewed-1b750da4f1705bde885dedf5f20c1603c1bf189d.tar.bz2 sunrise-reviewed-1b750da4f1705bde885dedf5f20c1603c1bf189d.zip |
games-strategy/moo2: Added readme.html which explains the possible options for your configuration.
svn path=/sunrise/; revision=11452
Diffstat (limited to 'games-strategy/moo2')
-rw-r--r-- | games-strategy/moo2/ChangeLog | 4 | ||||
-rw-r--r-- | games-strategy/moo2/Manifest | 5 | ||||
-rw-r--r-- | games-strategy/moo2/files/1.40.24/readme.html | 584 | ||||
-rw-r--r-- | games-strategy/moo2/moo2-1.40.24.ebuild | 1 |
4 files changed, 592 insertions, 2 deletions
diff --git a/games-strategy/moo2/ChangeLog b/games-strategy/moo2/ChangeLog index 0dbd06a19..99cff74ec 100644 --- a/games-strategy/moo2/ChangeLog +++ b/games-strategy/moo2/ChangeLog @@ -3,6 +3,10 @@ # $Header: $ 21 Oct 2010; Daniel Santos (dansan) <daniel.santos@pobox.com> + +files/1.40.24/readme.html, moo2-1.40.24.ebuild: + Added readme.html which explains the possible options for your configuration. + + 21 Oct 2010; Daniel Santos (dansan) <daniel.santos@pobox.com> +files/1.40.24/backup.sh, moo2-1.40.24.ebuild, files/1.40.24/moo2, files/1.40.24/moo2rc, files/1.40.24/utils.sh: * Reformatted to 80 cols diff --git a/games-strategy/moo2/Manifest b/games-strategy/moo2/Manifest index 466facbe5..de72ade0e 100644 --- a/games-strategy/moo2/Manifest +++ b/games-strategy/moo2/Manifest @@ -1,6 +1,7 @@ AUX 1.40.24/backup.sh 2367 RMD160 9da9d47ca272d56b1812e07deb62fe275fb3e5d5 SHA1 630b3e883c26ee134df9ba761850ee0858c7fc05 SHA256 c9082c4ef4dcfa8fec8c1c616250979cdf746600f87ef13a6645912e82dbebfe AUX 1.40.24/moo2 6568 RMD160 5ca7df261be29f60e0e480a8bb21cfb0c0f77c43 SHA1 c62fcab8ebce058b830fc13cdba40bdbdf1ee0b0 SHA256 b01a236ca334f0c6d61844fb947c301818681502f2ef93065b7fffc9c8f71d4b AUX 1.40.24/moo2rc 554 RMD160 48faddc7331359e8b570773af42376e599d0df0b SHA1 2d5279bf0f6138bb623f7c4188ff239399f3b9d9 SHA256 cca002d5db7441bd77cc5283a1887c8f24cf56b77554916421f9a8d9a42bcc0a +AUX 1.40.24/readme.html 24083 RMD160 9304cd803551d2c05de2c2855e6cf494bfc765ed SHA1 b43dea2e02c3a1630295fd766f26e0519fb9eaf3 SHA256 16f447f55891ba8b5b3752351900c92f3da1ed3bf4522237d061bbd0216ecc34 AUX 1.40.24/utils.sh 2955 RMD160 9b3a4e4b6289d60b7234571e392c340fda5bbd1f SHA1 c59607ee21906f2a4bc35a9900030a43ba16bd73 SHA256 ce36d479496c6dfa20d642e24f0e3028290447dd50b67dc61e21a06d12b96b63 AUX DIG.INI 207 RMD160 565def1d6423ca19de4723dc45698490352d6f29 SHA1 367e61fd8e4dbec2c8d05a77c5d20747a80e0a1f SHA256 26fa505f40f5fd67275d08d8d5b4cd6eafaebfe17c1736b21746560b490049b6 AUX MDI.INI 204 RMD160 53d1fd0216335575cf3f5bda288ff77e431ddf53 SHA1 14105c50c5a505f85164397453803523c6874bec SHA256 e6f5a679fd4edfd24c4c3d6b7331383cd13438f5d7d1416dc9c676652474712b @@ -8,6 +9,6 @@ AUX ORIONCD.INI 50 RMD160 58117d09aafeeb9d2625c7770702035c1d924e84 SHA1 11595b2e AUX installList.txt 961 RMD160 547a43e427b1ae70462e78ffeb1414362ff7d399 SHA1 c34cdd4842114317ec052888fe11e2977e45567a SHA256 828657f5c837c28d142d8863838d2d45bf63caa177344e3732651a5065c790d0 DIST Moo2v140b24.zip 21949 RMD160 246e2efef8b691055c4aac8ab4b09971704091c7 SHA1 19194bf840d394def506c2dfb5ddeabe4a25aa58 SHA256 725b95756f2c5bd284226e6552564e650b04f6a24ea5d049c4d903ae8420ce37 DIST moo2v131.zip 3429509 RMD160 a975e939e940df9d2144befeecfc160ae67356fa SHA1 d2e2d0cdc59a57afe76381ccb081fa8de6182e64 SHA256 60fff876ad0a68f7750972dda2195c16b04b28ea76db8ecf1f27dd19109f05b5 -EBUILD moo2-1.40.24.ebuild 3488 RMD160 eef50653d7233f499619d076962a25099519b8fa SHA1 3a7f14db058c990f4d33b74a1f91c0d9a9b34fe2 SHA256 cc354d60168dedefd807aeee375dfe8de67e78683cb657282303a5b7bef170a0 -MISC ChangeLog 1106 RMD160 01164cb9d9a7e4b259a2278af4cd675bac10b2c5 SHA1 f2a1bc7f061b0e02a9bc5acf74a328625897b661 SHA256 e2edb51cf59fe5871bc92df73a2fe9608a541f9c3f01023b1fd990cf7efa6dcd +EBUILD moo2-1.40.24.ebuild 3550 RMD160 8ba939260d0569b90749afd61775081490dd2227 SHA1 44300bb01e2e6ff0fd9cd2e1fbd6458b7e885959 SHA256 fbee7b99e71fcca25bed43c9be49cdb053d041abb249d1a9fa82959204f75525 +MISC ChangeLog 1302 RMD160 ac7266e987d6277c2e2f0fddd410236e4c7fb4f1 SHA1 d088501d354c4eae0eb17b5668c011b66abdb87d SHA256 2aaa1bb14d75db1135976438be4a6baadbd47b287b83ffaac5d9b8d4f86ad9c5 MISC metadata.xml 436 RMD160 2ec95e07f53b5f39d67e038414515a03411412cb SHA1 40c17a958db403a24c7a1d46828eaed497817986 SHA256 8e5de5670266bf6316d3f63e42b09e9f8e18b203aa4c4d63120375143fb967e3 diff --git a/games-strategy/moo2/files/1.40.24/readme.html b/games-strategy/moo2/files/1.40.24/readme.html new file mode 100644 index 000000000..2d6680520 --- /dev/null +++ b/games-strategy/moo2/files/1.40.24/readme.html @@ -0,0 +1,584 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN"> + +<html> +<head> + <meta name="generator" content= + "HTML Tidy for Linux (vers 25 March 2009), see www.w3.org"> + + <title>Moo2v140 Patch FAQ</title> +</head> + +<body> + <h1>Moo2v140 Patch FAQ</h1> + <p>Retrieved from <a href="http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html">http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html</a><br> + <p>(last updated September 09, 2006)<br> + <br> + <strong>Table of Contents</strong><br></p> + + <blockquote> + <p>Preface</p> + + <blockquote> + <p>1. Purpose and audience for this FAQ<br> + 2. Acknowledgments</p> + </blockquote> + + <p>1. Installation</p> + + <blockquote> + <p>1.1. What are the requirements of the patch?<br> + 1.2. How do I apply the patch?<br> + 1.3. How do I configuring the Moo2v140 desktop shortcut?<br> + 1.4. Why only the DOS version?<br> + 1.5. How do I launch Moo2v140 from Kali?<br> + 1.6. How do I launch Moo2v140 from DOSbox?</p> + </blockquote> + + <p>2. Bug fixes</p> + + <blockquote> + <p>2.1. What are the bugs in the latest (v1.31) official patch?<br> + 2.2. What bugs does the v1.40 patch fix?<br> + 2.3. What bugs do you plan to fix?</p> + </blockquote> + + <p>3. New command line switches</p> + + <blockquote> + <p>3.1. What command line switches are there already in v1.31?<br> + 3.2. What command line switches have been added in v1.40?<br> + 3.3. How do I use the command line switches?<br> + 3.4. Who needs to use the command line switches in a multiplayer + game?<br> + 3.5. What command line switches do you plan to add?<br> + 3.6. Why do the save games from v1.40 cause problems with the Map editor + / Leveler?<br> + 3.7. How do the home system switches interact with each other?<br> + 3.8. Why does the galaxy map seem different in v1.40?</p> + </blockquote> + + <p>4. Playing over the internet</p> + + <blockquote> + <p>4.1. How do I play Master of Orion 2 over the internet?<br> + 4.2. What is kali?<br> + 4.3. Where do I get kali?<br> + 4.4. What game server to people play Master of Orion 2 on?<br> + 4.5. Why cant I find the MOO2 server?</p> + </blockquote> + + <p>5. Cheat codes</p> + + <blockquote> + <p>5.1. What cheat codes are there in Master of Orion 2 ?<br> + 5.2. Why do you plan to disable cheat codes in multiplayer games + ?<br></p> + </blockquote> + + <p align="left"><strong>Preface</strong></p> + </blockquote> + + <blockquote> + <blockquote> + <p>1. Purpose and audience for this FAQ</p> + + <blockquote> + <p>This FAQ provides answers to frequently asked questions for the + Master of Orion II v1.40 patch which I began writing in December 2003. + The reason I wrote this FAQ is quite simple, a growing number of people + keep asking me the same questions about the patch.</p> + </blockquote> + + <p>2. Acknowledgments</p> + + <blockquote> + <p>Thanks go out to all those within the Moo2 kali community that have + very supportive of this project:<br> + <br> + INver, Cybersaber, 4381, Skybandit, PK, NightWolf, RedDog, Siron, + Alex-D and many others...</p> + </blockquote> + </blockquote> + </blockquote> + + <blockquote> + <p><strong>Questions and Answers</strong></p> + + <p>1. Installation</p> + + <blockquote> + <p>1.1. What are the requirements of the patch?</p> + + <blockquote> + <p>This patch requires the DOS v1.31 English version of Master of Orion + II. It will not work with earlier versions, other language versions, or + the windows version of the game. You should be able to patch a + non-english version of master of Orion II with the english v1.31 patch + and effectively convert it to the english version (which should allow + you to apply the v1.40 patch at that point).</p> + </blockquote> + + <p>1.2. How do I apply the patch?</p> + + <blockquote> + <p>Applying the patch is simple. Just put the patch exe file into the + orion2 game directory and run it. It will create a separate + orion2v140.exe file. This is the patched game executable. It will also + optionally create a desktop icon for you which you can use to launch + the game.</p> + </blockquote> + + <p>1.3. How do I configuring the Moo2v140 desktop shortcut?</p> + + <blockquote> + <p>I would recommend that you use the patch to create a desktop icon. + It is a shortcut.</p> + </blockquote> + + <p>1.4. Why only the DOS version?</p> + + <blockquote> + <p>I primarily play orion2 on the internet using kali. The windows + version of the game does not play very well over the internet (to much + lag).</p> + </blockquote> + + <p>1.5. How do I launch Moo2v140 from Kali?</p> + + <blockquote> + <p>Many players use a private server and the desktop shortcut to launch + the game. Game lobbies are also an option and very commonly used by new + players. Refer to the kali web site for instructions.</p> + </blockquote> + + <p>1.6. How do I launch Moo2v140 from DOSBox?</p> + + <blockquote> + <p>Setting up a DOSBox game can be more difficult than with Kali but + the players tend to experience less lag during game play. The host of + the game must use the 'ipxnet startserver' command in the dosbox window + prior to starting orion2. All other players must use the 'ipxnet + connect x.x.x.x' command (where x.x.x.x is the hosts ip address) in the + dosbox window prior to starting orion2.</p> + </blockquote> + </blockquote> + + <p>2. Bug fixes</p> + + <blockquote> + <p>2.1. What are the bugs in the latest (v1.31) official patch?</p> + + <blockquote> + <p><strong>Leaders bug</strong> - The game will instantly crash when + you attempt to view your ship leaders but have no ships.</p> + + <p><strong>Arti bug</strong> - This is a LAN game bug that occurs when + you are the first player to arrive an arti system. You will receive the + free technologies but the arti planet may permanently lose the arti + planet special on the next turn.</p> + + <p><strong>Last race bugs</strong> - LAN games crash when a player + presses the Last Race button. Also, it is possible to pick the same + race picture as an opponent in multiplayer games.</p> + + <p><strong>Credit cheat</strong> - Under certain circumstances a player + can both produce an item and receive trade goods (full amount) at a + single planet in a single turn. This is an exploit used to generate + large amounts of cash by some players.</p> + + <p><strong>Auto factory bug</strong> - The game can crash when you + mouse over a building in the colony screen. This often occurs when you + go to scrap an Auto Factory but can occur with other buildings + also.</p> + + <p><strong>Cloned monsters</strong> - Under certain circumstances the + combat round with a monster is ignored. Sometimes monsters or ships + which were destroyed in combat are still alive after combat. This seems + to be a network game problem only.</p> + + <p><strong>Cloned cship or opship</strong> - Sometimes a colony ship or + outpost ship is not deleted after it is used to make a colony or + outpost. It can be exploited to generate a very large empire in a very + short period of time.</p> + + <p><strong>Soils bug</strong> - Quite often in the round that you + produce a building which creates a food or production bonus, the bonus + is not applied properly to all workers that turn. Moving workers around + can result in all or part of the bonus being lost temporarily or even a + game crash.</p> + + <p><strong>Retreat from battle field</strong> - Retreating from a + battle sometimes can result in a game crash. It seems to only occur in + LAN games when you retreat from the edge of the combat area.</p> + + <p><strong>Retreat with navigator</strong> - Retreating from combat can + result in loss of your entire fleet if there is a black hole in the + retreat path even if you have a navigator.</p> + + <p><strong>Travel distance/ETA incorrect</strong> - Travel distance and + ETA are not calculated correctly in some situations.</p> + + <p><strong>Annihilation bug</strong> - Under certain circumstances, + annihilation can result in a planet with zero population. It is + impossible to invade or bomb. Also, if an invader remains in orbit of + this system it can prevent the invader from entering combat at other + systems as well. This can be exploited to create a permanent + outpost.</p> + + <p><strong>Overpopulation bug</strong> - Under certain circumstances, + it is possible to overpopulate a planet with androids or captured + races. This can be exploited to create a super planet.</p> + + <p><strong>Not asked to land opship when cship is present</strong> - + When a colony ship and outpost ship are present with your fleet, + sometimes you will not be given the option to land your outpost ship. + This seems to occur in systems with no habitable worlds.</p> + + <p><strong>Phantom missiles</strong> - Shooting down missiles can + result in a missile stack with a quantity of zero. The defender can + waste many defensive shots on them but these missiles cannot be shot + down. The missiles will proceed to target but they seem to do no + damage.</p> + + <p><strong>Stealth bug</strong> - Ships equipped with the stealth + technology are still visible on the galaxy map by your opponents. They + are visible at the same range as regular ships.</p> + + <p><strong>Cloaking and Phase Cloaking bugs</strong> - Ships equipped + with the Cloaking or Phase Cloaking technology are still visible on the + galaxy map by your opponents. Also, during combat only player #0 will + have his phase cloak revert to regular cloaking after 10 rounds.</p> + + <p><strong>System Specials not shared</strong> - When two players + arrive for the first time at a system with a system special, only one + player will receive the special (such as rescued leader, money, or + technology).</p> + + <p><strong>Evolutionary Mutation</strong> - It is possible to change + some race picks that you should not be able to once you have researched + Evolutionary Mutation.</p> + + <p><strong>Repeat build cheat</strong> - It is possible to cancel the + production of a repeat build item after it has been bought. This allows + money to be converted to stored production. It can be exploited to + purchase expensive items by canceling multiple cheaper repeat built + items over the course of several turns.</p> + + <p><strong>Tractors bug</strong> - Moving a ship while tractor beams + are engaged can often crash the game. The crashes occur most frequently + if one of the ships involved are off the screen.</p> + + <p><strong>Tech Trading bug</strong> - You cannot demand or trade + optronics computer technology.</p> + + <p><strong>Stolen Tech bug</strong> - Some stolen technologies do not + apply until you build a new colony or outpost.</p> + + <p><strong>Autobuild bug</strong> - Autobuild can be exploited to + produce an item and trade goods in the same turn. The exploit is very + simular to Credit Cheat.</p> + + <p><strong>Stategic outposts bug</strong> - Outposts are often + destroyed in strategic combat even when the defender wins combat.</p> + + <p><strong>Time Warp Facilitator bug</strong> - Ships equiped with + phasing cloak and time warp facilitator can re-cloak in the same combat + round in which they fire weapons. This make the ships impossible to + destroy.</p> + + <p><strong>Black Hole Generator bug</strong> - Black Hole Generator + does not destroy ships when ship initiative is enabled. The ships + remain immobilized rather than being destroyed on 3rd turn.</p> + + <p><strong>Immobilization bug</strong> - Ships are not immobilized by + tractor beams or blackhole generators until the beginning of the next + combat round. This allows them to move when they should not be able + to.</p> + </blockquote> + + <p>2.2. What bugs does the v1.40 patch fix?</p> + + <blockquote> + <p>At present only leaders, arti, credit cheat, stealth, cloned + op/cship, repeat build, cloak, phase cloak, tractors, blackhole + generators, VESA, and last race.</p> + </blockquote> + + <p>2.3. What bugs do you plan to fix?</p> + + <blockquote> + <p>Hopefully all of them.</p> + </blockquote> + </blockquote> + + <p>3. New command line switches</p> + + <blockquote> + <p>3.1. What command line switches are there already in v1.31?</p> + + <p>The command line switches that I am aware of are:</p> + + <blockquote> + <blockquote> + <p><strong>/skipintro</strong> Skips the intro movie.</p> + + <p><strong>/monsters = num</strong> Sets the preferred number of + monsters. Valid values are 0 to 255. Default is 255 which is random + seed.</p> + + <p><strong>/nolog</strong> Sets a flag in the game that seems to + never be used anyways.</p> + + <p><strong>/net = value</strong> Parsed but seems to do nothing.</p> + + <p><strong>/date</strong> Displays the version date and exits + game.</p> + + <p><strong>/maps = value</strong> Parsed but seems to do nothing.</p> + + <p><strong>/seed = num</strong> Seed for random number generator. + Valid values are signed long integer (-2147483648 to 2147483647). + Default is 0. Seems to only effect first galaxy map generated and + does not effect monster placement.</p> + + <p><strong>/saveset = value</strong> Something to do with autosave + but seems bugged.</p> + + <p><strong>/saveset</strong> Something to do with autosave but seems + bugged.</p> + + <p><strong>/quickstart</strong> Parsed but seems to do nothing.</p> + + <p><strong>/nosaves = value</strong> Parsed but seems to do + nothing.</p> + + <p><strong>/stats = value</strong> Parsed but seems to do + nothing.</p> + </blockquote> + </blockquote> + + <p>3.2. What command line switches have been added in v1.40?</p> + + <blockquote> + <blockquote> + <p><strong>/nowh</strong> No wormholes are generated on new maps</p> + + <p><strong>/nobh</strong> No black holes are generated on new + maps</p> + + <p><strong>/noorion</strong> Orion and Guardian are not generated on + new maps</p> + + <p><strong>/noreport</strong> The report button on the diplomacy + screen will be disabled preventing you from seeing what technology + your opponent has. Also, Technology demands and trades are greyed + out.</p> + + <p><strong>/droids</strong> All players start out with the ability to + build androids (all 3 types).</p> + + <p><strong>/minstart</strong> The unoccupied planet closest to the + sun in all home systems will be at least 2 production per worker and + its gravity will match that of the homeworld.</p> + + <p><strong>/hugestart</strong> The unoccupied planet closest to the + sun in all home systems will be huge and its gravity will match that + of the homeworld.</p> + + <p><strong>/richstart</strong> The unoccupied planet closest to the + sun in all home systems will be rich and its gravity will match that + of the homeworld (this switch is ignored if /goodstart is used).</p> + + <p><strong>/goodstart</strong> The unoccupied planet closest to the + sun in all home systems will be Ultra Rich and its gravity will match + that of the homeworld.</p> + + <p><strong>/nosplint</strong> No splinter worlds unless there is a + monster guarding it.</p> + + <p><strong>/planets = num</strong> Sets the minimum number of planets + in all home systems to num. This value includes the home world. Valid + values are<br> + 2-5 (default is 2). If you try a value outside of the valid range it + will use the default.</p> + + <p><strong>/picks = num</strong> Sets the starting race picks points + to num. Valid values are 10-14 (default is 10). If you try a value + outside of the valid range it will use the default. Note: some + screens in the game only show the first 11 race picks (it is possible + to pick more than 11).</p> + + <p><strong>/nonebula</strong> When used the map is generated without + any nebulas.</p> + + <p><strong>/nohousing</strong> The housing option will no longer be + available from the build list so housing production will not be + possible. Also, this switch adds +150% bonus to population growth. + The bonus will be added into the growth formula exactly the same way + that the bonus from universal antidote is.</p> + + <p><strong>/noscan</strong> This switch will disable the scan button + in combat so that detailed scans of ships will no longer be possible. + Only quick scans will be possible by mousing over the ships.</p> + </blockquote> + + <p>NOTE: the switches /minstart, /hugestart, /richstart, and /goodstart + all effect the same planet. The effect is cumulative. These switches + ONLY EFFECT ONE PLANET. ALL OTHERS ARE COMPLETELY RANDOM.</p> + </blockquote> + + <p>3.3. How do I use the command line switches?</p> + + <blockquote> + <p>You need to edit the properties of desktop shortcut. Just right + click the icon and pick properties. Go to the program tab. On the + command line add the switches you want at the end *(after /skipintro) + with spaces between each and click ok.</p> + + <p>NOTE: If you do not spell things correctly there will be no errors + when you start the game. Your misspelled switch will simply be ignored. + Also, Windows has a limit to the length of the command line. It will + not tell you that you have reached this limit. It will just chop off + some switches that are over the limit. You can reopen the shortcut + properties and look at the command line to verify that the switches are + not chopped off.<br></p> + </blockquote> + + <p>3.4. Who needs to use the command line switches in a multiplayer + game?</p> + + <blockquote> + <p>With the exception of the /picks switch, only the host needs to use + the command line switches. The switches from all other players are + ignored (except /picks).</p> + + <p>The /picks switch in a LAN game must be put on every players command + line (if you do not put it on your command line then you will receive + the default of 10 points). Each player can have a different number of + race pick points. This will allow people to play with a handicap if the + choose to.</p> + </blockquote> + + <p>3.5. What command line switches do you plan to add in the future?</p> + + <blockquote> + <p>Check my blog site. I usually post what I am working on.<br></p> + </blockquote> + + <p>3.6. Why do the save games from v1.40 cause problems with the Map + editor / Leveler?</p> + + <blockquote> + <p>This issue only effected old versions of the patch. Please upgrade + to v1.40b21 or later.</p> + </blockquote> + + <p>3.7. How do the home system switches interact with each other?</p> + + <blockquote> + <p>The home system switches effects add where possible, however they + only impact one planet in the home system. For example:</p> + + <p>/hugestart /goodstart gives a huge ultra rich planet</p> + + <p>/hugestart /minstart only gives a huge planet</p> + + <p>/richstart /goodstart only gives an ultra rich</p> + </blockquote> + + <p>3.8. Why does the galaxy map seem different in v1.40?</p> + + <blockquote> + <p>The /nobh switch converts black holes into stars. As a result, there + will be a slight change in the galaxy quality (a few extra planets) if + this switch is used.<br> + Also, the home systems are improved slightly. This obviously has an + effect on the overall galaxy quality.<br> + The /noorion switch prevents the game from generating Orion and instead + it generates a regular system in its place.<br> + Also, the /nosplint switch converts splinters into gold deposits. There + will be a slight increase in the number of gold deposit worlds if this + switch is used.</p> + </blockquote> + </blockquote> + + <p>4. Playing over the internet</p> + + <blockquote> + <p>4.1. How do I play Master of Orion 2 over the internet?</p> + + <blockquote> + <p>I recommend playing using Kali and Windows 98 as your operating + system. This is the best combination that I have tried so far. There + are also frequently several players on the Kali MOO2 server who enjoy + playing games regularly.</p> + </blockquote> + + <p>4.2. What is kali?</p> + + <blockquote> + <p>Kali is software that lets you play LAN games over the internet. It + supports DOS games well. There are many chat servers and game lobbies + for players to meet and organize games.</p> + </blockquote> + + <p>4.3. Where do I get kali?</p> + + <blockquote> + <p><a href="http://www.kali.net">http://www.kali.net</a></p> + </blockquote> + + <p>4.4. What game server do people play Master of Orion 2 on?</p> + + <blockquote> + <p>Come join us on the kali ->MOO2 chat server (currently #138 in + the server list). There are several regular players on this server to + play with.</p> + </blockquote> + + <p>4.5. Why cant I find the MOO2 server?<br></p> + + <blockquote> + <p>Sometime you do not get the full list of Kali chat servers when you + load kali. What you need to do is refresh the list. It may take several + refreshes to get all 300+ servers on the list.</p> + </blockquote> + </blockquote> + + <p>5. Cheat codes</p> + + <blockquote> + <p>5.1. What cheat codes are there in Master of Orion 2 ?</p> + + <blockquote> + <p>There are many cheat codes in Master of Orion II. The codes vary + from version to version of the game. These are the codes that are + scanned for in v1.31 and v1.40.</p> + + <p>From Galactic Map:</p> + + <p><strong>ALT + EINSTEIN</strong> All research technology<br> + <strong>ALT + MOOLA</strong> Add 1000BCs to your treasury<br> + <strong>ALT + MENLO</strong> Current research completes next turn<br> + <strong>ALT + ISEEALL</strong> Toggle omni race pick on / off<br> + <strong>ALT + SCORE</strong> Show your current score</p> + + <p>From the Colony Screen:</p> + + <p><strong>ALT + CRUNCH</strong> Finish current production item + immediately.<br> + <strong>ALT + TOGGLE</strong> All building will be available on the + Construction Orders screen. Even those not researched.</p> + </blockquote> + + <p>5.2. Why do you plan to disable cheat codes in multiplayer games ?</p> + + <blockquote> + <p>There is no reason to cheat in a multiplayer game. If you want to + cheat, do so in a single player game.<br></p> + </blockquote><br> + <br> + </blockquote> + </blockquote> +</body> +</html> diff --git a/games-strategy/moo2/moo2-1.40.24.ebuild b/games-strategy/moo2/moo2-1.40.24.ebuild index a6e41149e..7d080868a 100644 --- a/games-strategy/moo2/moo2-1.40.24.ebuild +++ b/games-strategy/moo2/moo2-1.40.24.ebuild @@ -114,6 +114,7 @@ src_install() { doicon "${WORKDIR}/${PN}.png" || die "doicon failed" make_desktop_entry "${PN}" "Master of Orion II: Battle at Antares" || die "make_desktop_entry failed" + dodoc "${FILESDIR}/${PVR}/readme.html" || die "dodoc failed" prepgamesdirs } |