diff options
author | Mike Frysinger <vapier@gentoo.org> | 2003-10-06 04:37:49 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2003-10-06 04:37:49 +0000 |
commit | 4d88a041458a91d6792220ca87995b7fc1c97c38 (patch) | |
tree | 5e50a0c26f87a6d077bfca059266f26882f5cebc | |
parent | Added gcc-295.patch from TGL via (bug 30448) (diff) | |
download | gentoo-2-4d88a041458a91d6792220ca87995b7fc1c97c38.tar.gz gentoo-2-4d88a041458a91d6792220ca87995b7fc1c97c38.tar.bz2 gentoo-2-4d88a041458a91d6792220ca87995b7fc1c97c38.zip |
metadata
-rw-r--r-- | games-fps/duke3d/metadata.xml | 58 | ||||
-rw-r--r-- | games-fps/legends/metadata.xml | 28 | ||||
-rw-r--r-- | games-fps/quakeforge/metadata.xml | 33 | ||||
-rw-r--r-- | games-fps/rott/metadata.xml | 23 | ||||
-rw-r--r-- | games-fps/rott/rott-1.0.ebuild | 4 | ||||
-rw-r--r-- | games-fps/tenebrae/metadata.xml | 16 |
6 files changed, 160 insertions, 2 deletions
diff --git a/games-fps/duke3d/metadata.xml b/games-fps/duke3d/metadata.xml new file mode 100644 index 000000000000..706e124af3a9 --- /dev/null +++ b/games-fps/duke3d/metadata.xml @@ -0,0 +1,58 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>vapier@gentoo.org</email> + <name>Mike Frysinger</name> +</maintainer> +<longdescription> +The third chapter in the series, and the first with a 3D perspective +(the original Duke Nukem and the sequel, Duke Nukem II, are side +scrolling platform games). This game, set sometime in the early 21st +century, begins in a ravaged LA, which was overtaken by aliens while you +were abducted during Duke Nukem II. Duke, upon returning to Earth, finds +himself with another mess to clean up, and another alien race that needs +exterminating. Duke is a can-do hero who realizes that sometimes +innocent people have to die in order to save Earth, so accuracy of gun +fire is not a real concern to him. :) + +This game has a long list of cool things that haven't been attempted in +3D action games, yet. The weapons, for example, kick-butt: + + * There's a mine that can be placed on any wall and sends out a +laser trip beam-- perfect for multiplayer games. + * There's also a shrinker ray that reduces an opponent to the size +of a G.I. Joe, at which point they are foot fodder--watch them splat! + * As in Shadow Warrior, you can swim under water, and even shoot +players who are standing outside the water, or vice versa. + + What works: + * Basic gameplay seems fine. + * Sound and music. + * keyboard input. + * mouse input. + * Hi-res (what would be "VESA modes" in DOS). + * Windowed/fullscreen support. + * Save games. + * Record and playback demos compatible with the Atomic Edition (1.5). + * Shareware and retail versions should all work. + * BUILD editor works to a large degree. + * DukeBots for multiplayer AI. + * Assembly code all has portable C fallbacks, now. + * TCP/IP Networking! + * Linux/x86 port. + * Windows/x86 port. + * BeOS/x86 port. + * (incomplete) MacOS X port. + +What doesn't work/known bugs: + * Joystick input isn't working yet. + * File cases need to be exact in some places, not others. + * Engine (game?) relies on compiler treating "char" as "unsigned" by default...this needs to be flushed out, for sanity's sake. But I'm anal. :) + * Netcode handles packet loss _VERY_ poorly...it's fine for stable connections and LANs, though. + * Configuring a multiplayer game involves editing text files and filling in IP addresses. Not very user-friendly. + * Some text prompts try to read the SDL input queue instead of stdin like they should. + * Probably other stuff. Do NOT consider this stable and complete yet! +</longdescription> +</pkgmetadata> diff --git a/games-fps/legends/metadata.xml b/games-fps/legends/metadata.xml new file mode 100644 index 000000000000..14fe61de7623 --- /dev/null +++ b/games-fps/legends/metadata.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +Legends is a fast-paced first-person-perspective online multiplayer +game. The game is designed to take advantage of the beautiful +environments available from the Torque engine it is based on while still +offering the breakneck pacing and variety of styles available from such +classics as Quake and Tribes. + +Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell +style a lot of games espouse; the addition of a jetpack adds a third +dimension of mobility that makes skill, forethought, and restraint +necessities to winning. + +Team sizes are going to be ideal between 10 and 15 on each side, and the +network code will allow anyone with any bandwidth to play relatively +smoothly. Game type offerings will range from the classic Capture the +Flag to our own new type, affectionately called "Knockout". + +Plenty of maps will be provided by us, but the beauty of this game is +its customization possibilities. Mission creation has never been easier, +with a stable, full-featured editor integrated into the game engine +itself. Skins, models, and effects can all be modified by the end-user +with commonly available tools. +</longdescription> +</pkgmetadata> diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml new file mode 100644 index 000000000000..5eb124b838fa --- /dev/null +++ b/games-fps/quakeforge/metadata.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>vapier@gentoo.org</email> + <name>Mike Frysinger</name> +</maintainer> +<longdescription> +QuakeForge is a 3D graphics game engine based on id Software's legendary +Quake and QuakeWorld game engine. Our purpose? To improve the state of +the game by improving the engine and making it accessable to the largest +number of players we can. + +Arguably the single most important issue on the minds of players today +is the rampant cheating which is currently happening on many of the +larger servers. It's a serious problem and it really makes a good game +hard to find. We're working hard to fix these problems at the engine +level. + +But what good is that if you have to have a copy of our client and the +server has to run our server? There are other projects out there and +some of them have very unique qualities. QuakeForge is cooperating with +QSG, a group comprised of representatives from nearly every known Quake +source project to ensure that our clients and servers run with other +clients and servers just fine. We have all agreed to implement any +effective cheat prevention methods. + +Other things we're doing include merging the two code trees, adding +features, and improving the OpenGL renderer. And QuakeForge is still the +most portable source tree based on the id Software code. +</longdescription> +</pkgmetadata> diff --git a/games-fps/rott/metadata.xml b/games-fps/rott/metadata.xml new file mode 100644 index 000000000000..9500dc464837 --- /dev/null +++ b/games-fps/rott/metadata.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>vapier@gentoo.org</email> + <name>Mike Frysinger</name> +</maintainer> +<longdescription> +THE STORY + +You are part of an elite group of operatives called HUNT (High-risk +United Nations Taskforce), and you must stop a maniac cult leader from +killing millions of people. While scouting a remote island, you are +suddenly surrounded by enemy troops with guns blaring. In the distance +you see your boat--your only chance to escape--explode into matchsticks. +In front of you is a huge fortress monastery, and your only chance to +stop the madness. You are e quipped with awesome, high-tech weaponry +like heat-seeking missiles, split missiles, and the Flamewall cannon, +which leaves a trail of charred skeletons in its wake. You'll also find +magical instruments and weapons so incredible they defy description. +</longdescription> +</pkgmetadata> diff --git a/games-fps/rott/rott-1.0.ebuild b/games-fps/rott/rott-1.0.ebuild index 4bf1c8d8f108..5b2d3904e4fb 100644 --- a/games-fps/rott/rott-1.0.ebuild +++ b/games-fps/rott/rott-1.0.ebuild @@ -1,6 +1,6 @@ # Copyright 1999-2003 Gentoo Technologies, Inc. # Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/rott/rott-1.0.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/rott/rott-1.0.ebuild,v 1.2 2003/10/06 04:33:44 vapier Exp $ inherit games eutils @@ -40,8 +40,8 @@ src_install() { } pkg_postinst() { + games_pkg_postinst einfo "The shareware version has been installed." einfo "To play the full version, just copy the" einfo "data files to ${GAMES_DATADIR}/${PN}/" - games_pkg_postinst } diff --git a/games-fps/tenebrae/metadata.xml b/games-fps/tenebrae/metadata.xml new file mode 100644 index 000000000000..ef1bee65251f --- /dev/null +++ b/games-fps/tenebrae/metadata.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<maintainer> + <email>vapier@gentoo.org</email> + <name>Mike Frysinger</name> +</maintainer> +<longdescription> +Tenebrae is a modification of the quake source that adds stencil shadows +and per pixel lights to quake. Stencil shadows allow for realistic +shadow effects on every object in the game world. Per pixel lighting +allows you to have fine surface details correctly lit. These are +essentially the same algorithms as used by the new Doom game. +</longdescription> +</pkgmetadata> |