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author | Mart Raudsepp <leio@gentoo.org> | 2017-04-10 02:27:41 +0300 |
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committer | Mart Raudsepp <leio@gentoo.org> | 2017-04-10 04:01:15 +0300 |
commit | bd72168fbd11f8bd055b92a75aa9e73f14eb5b7a (patch) | |
tree | 5f619fdf55025a7febc7b869d1c24396985348a8 /games-fps/unreal | |
parent | dev-perl/Convert-Binary-C: Remove old version (diff) | |
download | gentoo-bd72168fbd11f8bd055b92a75aa9e73f14eb5b7a.tar.gz gentoo-bd72168fbd11f8bd055b92a75aa9e73f14eb5b7a.tar.bz2 gentoo-bd72168fbd11f8bd055b92a75aa9e73f14eb5b7a.zip |
dev-libs/wayland-9999: Port to EAPI-6
Also try to address socket path 108 byte limit restriction caused test
failures by cutting down the XDG_RUNTIME_DIR subdir length.
Wayland tests used to create a wayland-tests/ subdir under it, but since
before 1.13.0 it creates a wayland-tests-RANDOM/ subdir (RANDOM is 6
random characters), which makes tests fail on socket path length even with
PORTAGE_TMPDIR=/tmp, let alone /var/tmp.
I think shortening the subdir from "runtime-dir" to "xdr" makes it fit
in both cases, unless we are dealing with a 1.xx.y-r1 revision, in which
case /var/tmp might fail.
Diffstat (limited to 'games-fps/unreal')
0 files changed, 0 insertions, 0 deletions