# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004-data/ut2004-data-3186-r3.ebuild,v 1.12 2007/03/12 15:44:29 genone Exp $ inherit eutils games games-ut2k4mod DESCRIPTION="Unreal Tournament 2004 - This is the data portion of UT2004" HOMEPAGE="http://www.unrealtournament2004.com/" SRC_URI="" LICENSE="ut2003" SLOT="0" KEYWORDS="amd64 x86" RESTRICT="strip" IUSE="" QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/ut2004/System/libSDL-1.2.so.0" DEPEND="games-util/uz2unpack" PDEPEND="games-fps/ut2004" S=${WORKDIR} GAMES_LICENSE_CHECK="yes" dir=${GAMES_PREFIX_OPT}/ut2004 Ddir=${D}/${dir} grabdirs() { local d srcdir for d in {Music,Sounds,Speech,StaticMeshes,Textures} ; do srcdir=${CDROM_ROOT}/$1${d} # Is flexible to handle CD_ROOT vs CD_ROOT_1 mixups [[ -d "${srcdir}" ]] || srcdir=${CDROM_ROOT}/${d} if [[ -d "${srcdir}" ]] ; then insinto "${dir}" doins -r "${srcdir}" || die "doins ${srcdir} failed" fi done } pkg_setup() { games_pkg_setup ewarn "This is a huge package. If you do not have at least 7GB of free" ewarn "disk space in ${PORTAGE_TMPDIR} and also in ${GAMES_PREFIX_OPT} then" ewarn "you should abort this installation now and free up some space." } src_unpack() { check_dvd if [[ "${USE_DVD}" -eq 1 ]] then DISK1="CD1/" DISK2="CD2/" DISK3="CD3/" DISK4="CD4/" DISK5="CD5/" DISK6="CD6/" if [[ "${USE_ECE_DVD}" -eq 1 ]] then cdrom_get_cds "${DISK1}"System/UT2004.ini \ "${DISK2}"Textures/2K4Fonts.utx.uz2 \ "${DISK3}"Textures/ONSDeadVehicles-TX.utx.uz2 \ "${DISK4}"Textures/XGameShaders2004.utx.uz2 \ "${DISK5}"Speech/ons.xml \ "${DISK6}"/Sounds/TauntPack.det_uax.uz2 else cdrom_get_cds "${DISK1}"/System/UT2004.ini \ "${DISK2}"/Textures/2K4Fonts.utx.uz2 \ "${DISK3}"/Textures/ONSDeadVehicles-TX.utx.uz2 \ "${DISK4}"/StaticMeshes/AlienTech.usx.uz2 \ "${DISK5}"/Speech/ons.xml \ "${DISK6}"/Sounds/TauntPack.det_uax.uz2 fi else cdrom_get_cds System/UT2004.ini \ Textures/2K4Fonts.utx.uz2 \ Textures/ONSDeadVehicles-TX.utx.uz2 \ StaticMeshes/AlienTech.usx.uz2 \ Speech/ons.xml \ Sounds/TauntPack.det_uax.uz2 fi unpack_makeself "${CDROM_ROOT}"/linux-installer.sh \ || die "unpacking linux installer" use x86 && unpack ./linux-x86.tar use amd64 && unpack ./linux-amd64.tar } src_install() { local diskno srcdir varname j # Disk 1 einfo "Copying files from Disk 1..." insinto "${dir}" doins -r "${CDROM_ROOT}/${DISK1}"{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Web} \ || die "copying directories" insinto "${dir}"/System doins -r "${CDROM_ROOT}/${DISK1}"System/{editorres,*.{bat,bmp,dat,det,est,frt,ini,int,itt,kot,md5,smt,tmt,u,ucl,upl,url}} \ || die "copying System files" insinto "${dir}"/Manual doins "${CDROM_ROOT}/${DISK1}"Manual/Manual.pdf \ || die "copying manual" insinto "${dir}"/Benchmark/Stuff doins -r "${CDROM_ROOT}/${DISK1}"Benchmark/Stuff/* \ || die "copying Benchmark files" cdrom_load_next_cd for diskno in {2..5} ; do einfo "Copying files from Disk ${diskno}..." varname="DISK${diskno}" srcdir=${!varname} grabdirs "${srcdir}" cdrom_load_next_cd done # Disk 6 einfo "Copying files from Disk 6..." grabdirs "${DISK6}" # Create empty files in Benchmark for j in {CSVs,Logs,Results} do keepdir "${dir}"/Benchmark/${j} done # Install extra help files insinto "${dir}"/Help doins Unreal.bmp # Install EULA insinto "${dir}" doins UT2004_EULA.txt # Installing documentation/icon doins README.linux ut2004.xpm || die "copying readme/icon" dodoc README.linux || die "dodoc README.linux" doicon ut2004.xpm # Install System.inis insinto "${dir}"/System doins ini-{det,est,frt,int,itt,kot,smt,tmt}.tar # Copy ut2004 exeinto "${dir}" doexe bin/ut2004 || die "copying ut2004" exeinto "${dir}"/System # We install the provided libraries because upstream wants it that way. # If you want to use your own system binaries, then feel free to uncomment # the following. You will also want to comment the doexe line below that # installs the libraries. # newexe System/openal.so openal.so-binary # newexe System/libSDL-1.2.so.0 libSDL-1.2.so.0-binary doexe System/{libSDL-1.2.so.0,openal.so} \ || die "copying libraries" # Uncompressing files einfo "Uncompressing files... this *will* take a while..." for j in {Animations,Maps,Sounds,StaticMeshes,Textures} do fperms -R u+w "${dir}"/${j} || die "fperms in uncompress" games_ut_unpack "${Ddir}"/${j} done # Removing unneccessary files rm -f "${Ddir}"/Help/{InstallerLogo.bmp,SAPI-EULA.txt,{Unreal,UnrealEd}.ico} rm -rf "${Ddir}"/Speech/Redist rm -f "${Ddir}"/System/*.tar rm -f "${Ddir}"/System/{{License,Manifest}.smt,{ucc,StdOut}.log} rm -f "${Ddir}"/System/{User,UT2004,Manifest}.ini rm -f "${Ddir}"/System/{Manifest.int,Packages.md5} # Removing file collisions with ut2004-3369-r4 rm -f "${Ddir}"/Help/UT2004Logo.bmp rm -f "${Ddir}"/System/{ALAudio.kot,AS-{Convoy,FallenCity,Glacier}.kot,bonuspack.{det,est,frt},BonusPack.{int,itt,u}} rm -f "${Ddir}"/System/{Build.ini,CacheRecords.ucl,Core.{est,frt,int,itt,u},CTF-January.kot,D3DDrv.kot,DM-1on1-Squader.kot} rm -f "${Ddir}"/System/{Editor,Engine,Gameplay,GamePlay,UnrealGame,UT2k4Assault,XInterface,XPickups,xVoting,XVoting,XWeapons,XWebAdmin}.{det,est,frt,int,itt,u} rm -f "${Ddir}"/System/{Fire.u,IpDrv.u,License.int,ONS-ArcticStronghold.kot} rm -f "${Ddir}"/System/{OnslaughtFull,onslaughtfull,UT2k4AssaultFull}.{det,est,frt,itt,u} rm -f "${Ddir}"/System/{GUI2K4,Onslaught,skaarjpack,SkaarjPack,XGame}.{det,est,frt,int,itt,kot,u} rm -f "${Ddir}"/System/{Setup,Window}.{det,est,frt,int,itt,kot} rm -f "${Ddir}"/System/XPlayers.{det,est,frt,int,itt} rm -f "${Ddir}"/System/{UnrealEd.u,UTClassic.u,UTV2004c.u,UTV2004s.u,UWeb.u,Vehicles.kot,Vehicles.u,Xweapons.itt} rm -f "${Ddir}"/System/{XAdmin.kot,XAdmin.u,XMaps.det,XMaps.est} rm -f "${Ddir}"/Web/ServerAdmin/{admins_home.htm,current_bots.htm,ut2003.css} rm -f "${Ddir}"/Web/ServerAdmin/ClassicUT/current_bots.htm rm -f "${Ddir}"/Web/ServerAdmin/UnrealAdminPage/{adminsframe.htm,admins_home.htm,admins_menu.htm,current_bots.htm,currentframe.htm,current_menu.htm} rm -f "${Ddir}"/Web/ServerAdmin/UnrealAdminPage/{defaultsframe.htm,defaults_menu.htm,footer.inc,mainmenu.htm,mainmenu_itemd.inc,rootframe.htm,UnrealAdminPage.css} rm -f "${Ddir}"/Web/ServerAdmin/UT2K3Stats/{admins_home.htm,current_bots.htm,ut2003stats.css} # Removing file collisions with ut2004-bonuspack-ece rm -f "${Ddir}"/Animations/{MechaSkaarjAnims,MetalGuardAnim,NecrisAnim,ONSBPAnimations}.ukx rm -f "${Ddir}"/Help/BonusPackReadme.txt rm -f "${Ddir}"/Maps/ONS-{Adara,IslandHop,Tricky,Urban}.ut2 rm -f "${Ddir}"/Sounds/{CicadaSnds,DistantBooms,ONSBPSounds}.uax rm -f "${Ddir}"/StaticMeshes/{BenMesh02,BenTropicalSM01,HourAdara,ONS-BPJW1,PC_UrbanStatic}.usx rm -f "${Ddir}"/System/{ONS-Adara.int,ONS-IslandHop.int,ONS-Tricky.int,ONS-Urban.int,OnslaughtBP.int,xaplayersl3.upl} rm -f "${Ddir}"/Textures/{AW-2k4XP,BenTex02,BenTropical01,BonusParticles,CicadaTex,Construction_S}.utx rm -f "${Ddir}"/Textures/{HourAdaraTexor,ONSBPTextures,ONSBP_DestroyedVehicles,PC_UrbanTex,UT2004ECEPlayerSkins}.utx # Now, since these files are coming off a CD, the times/sizes/md5sums won't # be different ... that means portage will try to unmerge some files (!) # We run touch on ${D} so as to make sure portage doesn't do any such thing find "${Ddir}" -exec touch '{}' \; prepgamesdirs } pkg_postinst() { games_pkg_postinst echo elog "This is only the data portion of the game. To play UT2004, you" elog "still need to emerge ut2004." echo }